
Each island only has a limited selection of resources, so you find yourself establishing smaller vassal colonies to support your central town and enable it to expand, and setting your ships complex trade routes as they attempt to get resources to the right locations at the right times. However, to advance they'll need more resources, so step forward the usual Venn diagram of overlapping spheres of influence from churches, doctors, theatres and so on. It all seems easy at first, when you just need to keep your pioneers fed and housed. Off you sail into a non-specific Caribbean clime to establish settlements. You start with a ship and some cash from good Queen Mary. However, the continuous play mode with its mass of alterable start-up conditions is where you'll spend your time. There are ten scenarios to try out and a heavily-simplified sandbox, as well as the four mostly excellent tutorials. Like its predecessors, the surprisingly-named Anno 1602 and Anno 1503, this is a city-building game with an economy spread over several islands.


They are: "Wasn't itĭaytime a second ago?" "Why do my legs hurt?" and "Where did all my friends go?" But none of these questions are really important when the fate of

There are three questions you'll ask yourself when playing Anno 1701.
